Workshop: The Visuality of Virtuality. Documenting Digital Animation
Workshop on New Technologies, Forms and Genres of Animation
23.–25.06.2021 | Ruhr-University Bochum | virtual
Virtuality is an ambivalent and difficult to define concept as it points to something that is present and not present at the same time, that enables ‘real actions’ in an ‘actually unreal’ environment, and that operates at the threshold of (f)actuality and potentiality, materiality and imagination. Thus, it challenges ideas of documentation, because documenting virtuality would somehow mean to capture its ‘unreal realness’ (or vice versa) and hence: to produce documents of the un/real.
But there are, of course, contexts in which virtuality ‘manifests’ itself and might become accessible for documentary practices – one of them being: digital animation. Especially contemporary ideas of virtuality are strongly linked to the technologies and aesthetics of computer-generated moving images – for example, when it comes to augmented reality apps on our mobile phones, game worlds on our computer screens, or virtual 360° settings that we explore via head-mounted displays. What virtuality is or might be (an affect, a perceptive mode, a dataset, an instant interplay of computable [inter]activity …?) is therefore mainly debated regarding this ‘visuality of virtuality’ associated with moving CGI. But not only is virtuality emerging from animation; likewise, digital animation itself is ‘a virtual thing’ as it is the result of digital interactive image practices carried out on screens through the use of software, hardware, and interfaces.
The workshop therefore wants to focus on the specific ‘visuality of virtuality’ that is defined by and at the same time defines digital animation. To achieve that, we want to look at ‘documenting digital animation’ in the twofold sense of the phrase, both as a documentary tool of the virtual and as the virtual referent being documented. Focusing on the interrelations between documentation, animation, and virtuality thus might help to challenge and refine all three concepts.
The workshop is a cooperation of the DFG-Research Training Group Das Dokumentarische. Exzess und Entzug (Documentary Practices. Excess and Privation) (Bochum) with the DFG-Research Network Animation and Contemporary Media Culture. Challenges and Potentials of Animation Studies in the Digital Era (Potsdam).
The workshop will take place as a ‚virtual‘ event via Zoom. Please register until June 20th, 2021, if you want to take part, by writing an eMail to email@example.com
Wednesday, June 23rd 2021
|9:30–11:00||keynote I||NEA EHRLICH (Ben Gurion University of the Negev)|
Virtual Documentaries and Mixed Realities
|11:15–12:00||impulse I||FRANZISKA BRUCKNER (FH St. Pölten)*|
VRinMotion – Expanding Stop-Motion and Motion-Capture in Virtual Environments
|12:15–13:00||impulse II||ANNA TUSCHLING (Ruhr-University Bochum)|
Animojis – Virtual Gestures and Affects
|13:00–13:15||wrap up & conclusions|
Thursday, June 24th 2021
|9:30–11:00||keynote II||JOEL MCKIM (Birkbeck University of London)|
Rendering Beyond Realism: The Diagrammatic and the Ecstatic in Digital Animation
|11:15–12:00||impulse IV||JULIA ECKEL (Ruhr-University Bochum)*|
Automatic Animation. Documenting and Demonstrating Digitality
|12:15–13:00||impulse V||JANNIK MÜLLER (University of Siegen)|
Documenting “Reality”? – Simulated Phenomena within Cartoon Worlds
|13:00–13:15||wrap up & conclusions|
Friday, June 25th 2021
|10:00–10:45||impulse VI||VERA SCHAMAL (University of Zurich)|
Virtual Images: Visualizing the (Sub)Atomic World
|11:00–12:00||network meeting I |
|New Technologies, Forms and Genres of Animation|
|12:15–13:15||network meeting II |
|Plannings & Publications|
*Programme update: The presentations by Julia Eckel (Wed->Thu) and Franziska Bruckner (Thu->Wed) have been switched.